https://doi.org/10.1140/epjqt/s40507-025-00308-7
Research
Defining quantum games
1
Department of Computer Science, Aalto University School of Science, Espoo, Finland
2
Department of Applied Physics, Aalto University School of Science, Espoo, Finland
3
IBM Quantum, IBM Research, Säumerstrasse 4, Rüschlikon, 8803, Zurich, Switzerland
4
Computer Science and Engineering Department, New York University Tandon School of Engineering, 370 Jay Street, 11202, Brooklyn, NY, USA
5
Department of Media, Aalto University School of Arts, Design and Architecture, Espoo, Finland
Received:
11
April
2024
Accepted:
3
January
2025
Published online:
22
January
2025
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.
Key words: Quantum games / Game definitions / Game studies / Science games / Serious games / Gaming / Game technologies / Quantum art
© The Author(s) 2025
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